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	<description>unraveling</description>
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		<title>Creative Process Final</title>
		<link>http://www.designs-machinations.com/blog/?p=56</link>
		<comments>http://www.designs-machinations.com/blog/?p=56#comments</comments>
		<pubDate>Mon, 06 Jun 2011 03:12:34 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

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		<title>Chapter 7: Production</title>
		<link>http://www.designs-machinations.com/blog/?p=41</link>
		<comments>http://www.designs-machinations.com/blog/?p=41#comments</comments>
		<pubDate>Thu, 26 May 2011 17:45:32 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

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		<description><![CDATA[The production stage of the design process is where the design comes to life. For a graphic designer, this would be sending a book to print, sending a website off to the web programmers, etc. Basically, it&#8217;s the point where the designer is the driving force behind making sure that the design is translated into [...]]]></description>
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		<title>Sir Ken Robinson &#8211; May 23rd</title>
		<link>http://www.designs-machinations.com/blog/?p=31</link>
		<comments>http://www.designs-machinations.com/blog/?p=31#comments</comments>
		<pubDate>Wed, 25 May 2011 06:57:40 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

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		<description><![CDATA[Yesterday we had another group activity. It was about ignoring preconceptions and focusing only on what we know. It is difficult to do this- our minds our trained to act quickly and make decisions on very little evidence by using prior experience and knowledge. We use what we have learned, heard, and seen and translate [...]]]></description>
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		<title>5-18</title>
		<link>http://www.designs-machinations.com/blog/?p=29</link>
		<comments>http://www.designs-machinations.com/blog/?p=29#comments</comments>
		<pubDate>Sat, 21 May 2011 02:02:06 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

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		<description><![CDATA[It was yesterday that I realized the demographics of our school are quite unique.  A sequence was written on the board,  our class was divided into two groups and we were tasked with defining the next number in the sequence and explaining why we came up with the answer. The two groups were male and [...]]]></description>
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		<title>May 16th</title>
		<link>http://www.designs-machinations.com/blog/?p=30</link>
		<comments>http://www.designs-machinations.com/blog/?p=30#comments</comments>
		<pubDate>Wed, 18 May 2011 08:33:31 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

		<guid isPermaLink="false">http://www.designs-machinations.com/blog/?p=30</guid>
		<description><![CDATA[I did not make it to class yesterday, but was told that we watched Kurosawa&#8217;s Dreams. I decided to download it and watch it. It was a bit challenging to find, but I finally was able to use someone&#8217;s netflix account to watch it. It was just about the only one of Kurosawa&#8217;s films that [...]]]></description>
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		<title>John Coy</title>
		<link>http://www.designs-machinations.com/blog/?p=26</link>
		<comments>http://www.designs-machinations.com/blog/?p=26#comments</comments>
		<pubDate>Sat, 14 May 2011 18:20:33 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

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		<description><![CDATA[John Coy&#8217;s presentation was interrupted by technical difficulties. I think the equipment in the music hall is pretty outdated and it wasn&#8217;t working right. In any event, the work that he presented was spectacularly good. The tenor of the talk was very conversational, he just got up in front of the group and started by [...]]]></description>
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		<title>Class Cancelled</title>
		<link>http://www.designs-machinations.com/blog/?p=25</link>
		<comments>http://www.designs-machinations.com/blog/?p=25#comments</comments>
		<pubDate>Thu, 12 May 2011 13:18:09 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

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		<description><![CDATA[No one was sure if class was cancelled, or if Jimmy was going to pop out and surprise us. It turns out, he was really sick. We discussed our final project briefly and then went our separate ways.]]></description>
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		<title>Creative Briefs</title>
		<link>http://www.designs-machinations.com/blog/?p=24</link>
		<comments>http://www.designs-machinations.com/blog/?p=24#comments</comments>
		<pubDate>Tue, 10 May 2011 13:04:26 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

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		<description><![CDATA[Creative Briefs: Going over a batch of creative briefs written by practicing designers in the field was one of the most practical things I&#8217;ve ever done in a class. Communicating with clients is one of my weakest points. I&#8217;ve done many small projects (and a few larger ones) for clients in the past as a [...]]]></description>
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		<title>May 4th &#8211; The Debut of Spring Fever</title>
		<link>http://www.designs-machinations.com/blog/?p=39</link>
		<comments>http://www.designs-machinations.com/blog/?p=39#comments</comments>
		<pubDate>Fri, 06 May 2011 05:33:30 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

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		<description><![CDATA[It&#8217;s that time of year&#8230; love is in the air and the rabbits are out creating reproductive mayhem on each other. That&#8217;s the concept of my game. It was great seeing the quick sketches that everyone had turned into more fully fleshed out pitches. Spring Fever debuted to mixed reviews. The class appreciated the concept, [...]]]></description>
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		<title>May 2nd</title>
		<link>http://www.designs-machinations.com/blog/?p=37</link>
		<comments>http://www.designs-machinations.com/blog/?p=37#comments</comments>
		<pubDate>Tue, 03 May 2011 23:05:21 +0000</pubDate>
		<dc:creator>rrluthi</dc:creator>
				<category><![CDATA[Class Day Update]]></category>

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		<description><![CDATA[There were some really good ideas for games that I saw yesterday. We each came up with nine different concepts and did little boards for each. I concentrated so much on coming up with the ideas for the games and got carried away with the verbal communication of the games that I didn&#8217;t really put [...]]]></description>
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